About This Game Description: Venal Soul is an old school survival horror in First Person with limited Ammo and multiple weapons. Story: Samuel is a private detective whose sister and nephews were murdered by his brother-in-law in a fit of madness. At least that's what the police report says, but he does not believe that is true and decides to investigate on his own. 6d5b4406ea Title: Venal Soul (Chapter One)Genre: Action, Adventure, IndieDeveloper:VanadialPublisher:VanadialRelease Date: 13 May, 2018 Venal Soul (Chapter One) Full Crack [hacked] I like the horror aspect of the game but wasn't to sure about the fps having a gun and being able to shoot things, it would of been good to just have the few creepy sightings that happen throughout the game but I am looking forward to the 2nd chapter.https:\/\/youtu.be\/eenBV4xikDg. Although I like the idea of mixing the classic horror house trope with shooter mechanics, Venal Soul doesn't succeed in either. While the prologue sets the mood with exploration and first horror elements, the main part features a bland house and a bland warehouse with occasional monsters to shoot. Your two weapons of choice (a pistol and a shotgun) have sufficient ammo to dispose of the demons. Shot enemies don't move an inch; thus shooting feels very thin. Also, there's basically only one enemy type, so you don't need any strategy besides straight shooting. As expected with Unity games, once you start the game, there's no such thing as a menu to tweak your sound or control settings. The sounds do their job, but the music is as generic as it gets and frequently much too loud.With Venal Soul, there's much to be improved for the second episode. Even for the low price, I can not recommend the first episode.. I do not recommend the game !!!They tried to put an element of horror, but it did not happen, at least I think so. In the middle of the game there is a part where I wanted to delete it.Generally if you have extra money that you do not know what to do and you think to buy the game you better get something to eat;). Game basically consist of two levels, the first one orients mostly around exploring the level and experiencing a series of horror elements while getting the basic story of the game. The second level introduces some minor combat elements that don't really significantly contribute to the game while continuing the point and click style level exploration.My criticism is mostly for the developer to continue to work on his product:The good:Sound was a highlight, sound effects and music were above average for a game like this.Graphics, textures, models, and lighting got the job done.The basic story was there, told mainly through text, and was adequate. For future iterations or episodes try to make the levels reflect some of the story elements, or use the levels to tell the story instead of the text.The Bad:Level design was not conducive to guiding the player well. Often times I found myself clicking around until I found an item or trying to open every door after finding a un-labeled "key". Lighting didn't help with the exploration either, both in the simple sense that often rooms were too dark to see where I was clicking and light was never used to guide the player (maybe a bedside lamp would draw attention to something on a nightstand, etc...) Really work on the creating a level that the player can easily navigate through things like visual cues, giving rooms\/doors\/keys unique attributes, lighting etc...Combat really didn't add anything. You basically just stand still and plug enemies full of bullets until they disapear. Find a way to make the combat additive, and engaging to the player, or remove it in favor of focusing on something else.
top of page
bottom of page
Comments